Decision Craft Wiki

Game Systems

How choices are scored and how images are selected.

Choice Scoring (High Level)

Decision Craft uses a score-based outcome system behind the scenes. The score is never shown in the story text, but it decides how cleanly your action succeeds.

Core idea:

  • Choices always happen, but the quality of the outcome changes.
  • Low scores mean setbacks or complications.
  • High scores mean clean success or extra advantage.

Difficulty & Dice Rules

The game first computes a base roll from room difficulty:

  • GodMode: one roll between 80 and 100
  • Easy: roll 3x between 0 and 100, keep the highest
  • Normal: one roll between 0 and 100
  • Hard: roll 2x between 0 and 100, keep the lowest

Attributes And Final Score

Each choice is tied to one character attribute. Final score uses this formula:

  • finalScore = min(baseRoll + attributeValue, 100)

The action is a success when:

  • finalScore >= choiceDifficulty (choice difficulty is 0-100)

This means stronger attributes improve consistency, but results are always capped at 100.

Outcome Quality Scale (Narrative)

The AI translates scores into narrative outcomes:

  • Very low: You still act, but with a setback or cost.
  • Mid: You succeed with trade-offs.
  • High: You succeed cleanly with momentum or extra benefits.

Custom Choices

Custom choices are analyzed by the AI to determine:

  • Which attribute they use.
  • How difficult they are.

If a custom choice is invalid, the game can reject it with a reason and ask for a different action.

How Scene Images Are Chosen

For each round, the AI creates image prompts tied to the selected actions. Each prompt is rated by interest (1-5). The system then picks the most interesting prompt to generate the round image.

Priority order:

  • Highest interest rating
  • Original order as a tie-breaker

The goal is to show the most interesting visual moment from the actions players chose.

Story Book

At the end of a game (or any time during it), any player can download a Story Book PDF from the Room Settings panel. It generates a nicely formatted document that recaps every round — story text, choices made, outcomes, NPC dialogues, and quest results.

The story book is completely free and uses no credits. It can be downloaded multiple times and is updated as the game progresses.